Just like in Book of Unwritten Tales you’ll be able to tap the space bar to have a bolt show up on all the interactive objects in a room. I get that sometimes you have to keep things interesting, but it’s really annoying when someone says “I need a pair of socks” when they really mean “I have this green sock and I need another green sock but to get that second green sock you need to find another sock and dip it in oil because because that somehow turns things green”. Instead of having some sense and being able to pick those things up you’ll instead need a very specific item instead or combine two items to produce something that does the same thing the other items in the room could have done. Of course this game contains one of my biggest enemies in adventure games and that’s when the character states that he needs a certain type of object and in that room there’s easily 2 or 3 things that fit that description. It’s just little details like that which leave me feeling good while playing. There’s a handy inventory menu that I thought was pretty nifty in that you can use the mouse wheel to lower or raise it. The game itself plays very strictly to the point-and-click formula you’ll be given an objective and a room full of objects to interact with until you eventually find the right item or set of items needed to solve the puzzle. ![]() ![]() Just know that if I were to compare it to something in the entire genre I’d liken this more towards Monkey Island than anything else I’ve played. My only real complaint about the story is that it leaves you with a Halo 2 ending that basically means we’re going to have to buy the sequel to learn what happens next (which is conveniently coming out this November).Īlthough you might see me comparing this with Book of Unwritten Tales a few times just know that I only do it because Unwritten Tales is the most recent adventure game I’ve played in a long time so I have nothing modern to compare it to. While Book of Unwritten Tales was a bit too meta for its own good at times, Deponia keeps its humor out of that territory with it only occasionally deciding to take a tiny step over the line of self-awareness before skirting back. What I particularly enjoy about this game (coming off of Book of Unwritten Tales) is that it’s a comedy adventure game that plays the comedy straight. Lots of the things are really goofy but it works. It’s the classic story of boy dreams of launching himself in a rocket to a flying city, boy gets girl knocked off of said flying city, both survive an impossible fall, and boy has to save the day while getting into hilarious situations. Did I mention that he also reeks of Guybrush Threepwood charm? Fortunately enough all this makes for the perfect combination of characters in a story that’s just as wacky as the inhabitants of a city made of trash. He’s lazy, stubborn, not exceptionally bright, unorganized, and he keeps chucking himself into the sky only to come crashing down you’d think he would’ve gotten the point by now and learned the sky isn’t having none of his shenanigans. Deponia stars Rufus who is probably the least likely person to be a hero in a game I’ve played in ages.
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