The game is available on the Sega Genesis Mini.Įcco the Dolphin has seemingly been given a second shot in the hands of creator Ed Annunziata, but I doubt a next-gen rendition of Sega’s second-in-command mascot could trump the waterlogged roots of the series’ past. To conquer the many difficult challenges, the game provides players with different weapons that can be combined to create more powerful attacks. The controls are responsive, which is good because the pacing is quick and any mistake can immediately result in death. Yet another side-scrolling shooter in the long-forgotten “run ‘n gun” genre, Gunstar Heroes tasks players with progressing through levels full of numerous enemies and massive bosses. The truly timeless games blend a clean art style with easy-to-grasp mechanics, and Gunstar Heroes is the perfect example of this. No one can knock Hemingway or Citizen Kane despite their age, but some games that seemed great in the ’80s or ’90s are a chore to get through today, whether due to graphics, design choices, or facets. Despite all the similarities, Pulseman sets itself apart with a greater focus on acrobatic maneuvers and unique level designs that transition between futuristic cities and cyberspace.Īn interesting quirk that separates video games from other modes of expression is that the limits of technology can render some games obsolete. In many ways, Pulseman seems derivative of the much more popular Mega Man, right down to the core conflict between a robot boy and an evil doctor. The protagonist must progress through seven stages, each culminating in a boss fight, before finally taking down Pulseman’s nemesis, Doc Waruyama. Pulseman puts players in control of the titular character, a small cyborg who can use various electrical powers to navigate levels and fight enemies. Long before Pokemon, however, Game Freak made its name with a little-known platformer called Pulseman for the Genesis. That’s hardly surprising given Pokemon is a global media empire and Game Freak seems to produce new entries in the franchise every year or so. Most people who recognize the name Game Freak only know it as the company behind the best Pokemon games. Special moves and inventory items are an additional bonus, along with Roadkill’s innate ability to discover hidden abilities given his keen sense of smell, but it’s still the unique artwork that makes Comix Zone the tour de force that it is. Like most brawlers of the era, players must perform punch, kick and jump attacks within each panel to proceed, or solve a simple puzzle if they ever hope to move outside the frame. Although the game only has two alternate endings, each level features branching paths, providing a higher replay value and variety of gameplay. However, Comix Zone‘s merit doesn’t lie in the storyline or the title’s beat-em-up gameplay it’s the visuals and overall artistic design making that title a standout, adorned with gorgeous, hand-drawn comic book panels and chat bubbles through which Turner must navigate. Turner is essentially trapped within his own comic book by the villainous Mortis, thus forcing the would-be writer to battle through six stages of Mortis-sketched enemies and environments to survive. The quirky title, developed by Sega Technical Institute and introduced during the last wave of Genesis games, revolves around starving artist Sketch Turner and his rat companion, Roadkill. There’s no doubt superhero video games have littered the landscape since the beginning, but few of them reveled in the artistic aesthetics of comic books quite like Comix Zone. To make matters more strange, shooting stars will even transform the player into an artillery-equipped cyborg - that is, when the player isn’t taunting opponents with crotch grabs and spreading contagious dances moves about the streets. It’s slowly become a cult favorite, even more since the singer’s death in 2009, but don’t let the limelight dissuade you.Įat your heart out Marvel. The animations and backdrops are fluid, spanning colorful clubs and dark caverns, and filled an assortment of baddies which players can punch and kick in a slew of Jackson-stylized hallmark maneuvers. Each of the game’s five levels is interspersed with remnants of the late singer’s career, whether it be his iconic dance moves or notorious vocal shouts, and audibly adorned with hits such Smooth Criminal, Beat It, and other songs culled from Jackson’s resounding back catalog. Whereas the arcade incarnation of the title focused on beat-em-up mechanics, the home console version was a bit more of a platformer, revolving around Jackson’s dance-fueled journey to save a group of kidnapped children from the clutches of one Mr. The King of Pop may be dead and gone, but surely his legacy lives on (in Moonwalker nonetheless).
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